DRAGON’S LOOT
Project Type: Work | Role: Lead Game Designer | Timeline: July - December 2022
“A puzzle game where the player tries to match the cards on a board to create poker hands to defeat dragons.”
At Mafia Games, I had the opportunity to work as a game Designer, where I created Design and Concept documents, and was a part of Dragon Loot’s production from its start to finish. I also balanced the game, and created a monetization plan for it.
Rush Hour Anxiety
“A hectic game about riding the subway in New York and the colorful personalities living in the city”
Project Type: Hackathon (winner) | Role: Game Developer | Timeline: December 2023
For NYU Mini Hackathon 2023, we created a small game inspired by our daily commute to school in the span of around 7 hours. I mainly worked on the code of the core gameplay loop, as well as the code for the phone in game using unity
PLAY PRETENDER
Project Type: School work | Role: Game Developer | Timeline: October - November 2023
As a part of Major Studio Fall, we created Play Pretender, a narrative based chatroom game where the player has to take on the role of Jason while knowing little to nothing about him. For this project, I created a narrative system using unity that is user friendly and can be easliy used to implement branching dialogues into the game.
“Talking like it’s ‘06”
DustyIsForever as Sound and Narrative
Seungmi Yang as 3D Artist and Narrative
Nayan Saha as 2D Artists and Narrative
Slime vs Slime
“A Plants vs Zombies inspired tactical game where the player upgrades their units by merging them together”
Project Type: School work | Role: Project Manager | Timeline: October - November 2022
As a part of Intermediate Game Dev, I had the opportunity to manage a group of 4 college students to create a game in the span of 4 weeks. I created a comprehensive Trello board to keep track of the backlog and changed stretch goals to accommadate to the needs of my teammates
Lola as Character and Sound Artist
Wes as Game Developer
Eva as Background and UI Artist
Do or Donut
Project Type: Hackathon (2nd Place) | Role: Artist & Game Designer | Timeline: June 2021
“2D puzzle platformer where the player changes its size to get over obstacles”
As a part of Intermediate Game Dev, I had the opportunity to manage a group of 4 college students to create a game in the span of 4 weeks. I created a comprehensive Trello board to keep track of the backlog and changed stretch goals to accommadate to the needs of my teammates
Volkan Ozturk as Programmer